Half-Life: Alyx’s ‘No VR’ mod will get a formidable new progress replace

by akoloy

In context: Half-Life 3 (or Half-Life: Episode 3; whichever you like) might be not popping out anytime quickly, however we obtained the subsequent smartest thing final 12 months within the type of Half-Life: Alyx — Valve’s first franchise entry in over a decade. Sadly, as a VR-only title, it proved inaccessible to lots of the sequence’ console and PC followers. Fortunately, that may change down the road, if the sport’s modding group has any say within the matter.

In case you are not within the loop, Half-Life: Alyx modders have been searching for methods to take away or cut back the sport’s VR dependencies since its March 23 launch. These mods search to “flatten” the expertise ultimately and make the sport absolutely playable on conventional enter units, reminiscent of a controller or keyboard and mouse.

Modders are approaching this activity from totally different angles. Some have merely lifted management methods from earlier video games and tossed them into Alyx, whereas others — like SoMNst — are extra centered on altering what’s already there.

In a brand new progress replace video, the SoMNst exhibits off a quick part of the sport (involving a derelict subway system) working along with his “No VR” mod — and it is wanting fairly darn spectacular up to now. It has a correct, anchored first-person viewmodel (making it seem like a standard FPS), new animations for every thing from reloading to aiming down the sights, and even “camera viewpunch” when the participant fires or will get struck by an enemy.

We additionally see SoMNst activate Alyx’s gravity gloves a few occasions to snag distant objects, although there’s not a correct animation for that motion simply but. The modder says different options, reminiscent of Alyx’s crafting station, are “working” however nonetheless want a couple of changes earlier than they’re snug exhibiting it on-screen.

SoMNst’s No VR mod is not out there for obtain but, however hopefully, it will not be for much longer earlier than a playable construct hits the online. When it does, we’ll actually let you already know.

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