GamesBeat Summit 2021: Growing the Next Generation is approaching April 28-April 29

by akoloy

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GamesBeat Summit 2021: Growing the Next Generation will characteristic a full slate of visionary speakers in an online-only occasion on April 28 and April 29, and we’re happy to speak about our preliminary slate of individuals.

We’ll deliver collectively {industry} leaders for our twelfth annual government summit to have interaction in real conversations, networking, and deal-making. Our subthemes embrace rising the brand new consoles, industry-wide progress in 2021, mergers and acquisitions, IPOs, variety and inclusion, psychological well being consciousness, and navigating challenges comparable to privateness versus focused promoting.

After surviving and even thriving throughout a catastrophic yr, the sport {industry} can apply itself to the daunting activity of beating final yr’s numbers. The new consoles are gaining momentum, and the PC and cell are thriving. Gaming has change into the largest type of leisure, and it has extra attain into the mainstream than ever earlier than.

But what’s its subsequent trick?

We’ll discover new elements of the enterprise together with blockchain and nonfungible tokens, augmented and digital actuality, esports, the metaverse, and the explosion of alternatives that come from having an unprecedented amount of cash coming into the {industry} via investments, public choices, and acquisitions.

Above: Bobby Kotick is CEO of Activision Blizzard.

Image Credit: Activision Blizzard

Bobby Kotick, the chairman and CEO of Activision Blizzard, will converse at one among our occasions for the primary time in a hearth chat in regards to the acceleration of video games into the highest tier of all leisure. Kotick began as CEO of Activision in 1991, and he led the merger of the corporate with Blizzard in 2008. Now, Activision Blizzard is among the most dear leisure firms on the earth, with a worth of $74 billion and properties like Call of Duty, Overwatch, Diablo, Warcraft, Starcraft, Crash Bandicoot, and Tony Hawk.

He’ll speak in regards to the mainstreaming of video games and their function in what’s going to hopefully be a post-pandemic world. The COVID-19 pandemic has taken its toll on all of us, however at the very least we had video games to distract us from a troublesome actuality. And that has helped the {industry} prosper and speed up a structural shift in how individuals entertain themselves. But what comes subsequent, and the way will we navigate it this yr and past?

Above: Halley Gross was co-writer and narrative lead on The Last of Us Part II.

Image Credit: GamesBeat

One of the large video games that helped us get via the previous yr was Naughty Dog’s The Last of Us Part II, and we’re additionally completely happy to welcome Halley Gross, a co-writer of the sport that gained 215 awards for Game of the Year. She may also do a hearth chat on writing blockbuster narratives with an inclusive lens. She’ll discuss discovering nice moments for inclusion, tips on how to do higher, writing with good illustration, the challenges of numerous casts, the expansion of ladies in gaming, and the function of psychological well being in video games. Gross established her profession as a screenwriter on tasks like Westworld, Too Old to Die Young, Snowpiercer, and Banshee earlier than becoming a member of Naughty Dog as a co-writer and narrative lead on Naughty Dog’s The Last of Us Part II

Brenda Romero, a cofounder of Romero Games, may also discuss her experiences throughout many years of designing video games and dealing on large titles with small groups, as she did with the latest gangster sport Empire of Sin. Romero has a popularity for being one of many greatest thinkers and finest orators within the {industry}. her video games embrace Druid: Daemons of the Mind, Jagged Alliance 2, Dungeons & Dragons: Heroes, Playboy: The Mansion, Tom Clancy’s Ghost Recon: Commander, Dodger Down, and her son’s sport, Gunman Taco Truck.

Above: Chris DeWolfe is CEO of Jam City.

Image Credit: GamesBeat

Jam City CEO Chris DeWolfe may also be part of us in a hearth chat about the way forward for cell video games. DeWolfe made the leap from founding father of MySpace (which he bought to News Corp for $580 million) to Mindjolt, a cell sport firm that later grew to become Jam City. The firm has change into a nexus of gaming and Hollywood, with large hits that embrace Cookie Jam, Harry Potter: Hogwarts Mystery, and Frozen Adventures. Jam City has raised greater than $300 million to this point, and it is among the contenders for the throne of cell video games, the largest a part of the sport enterprise.

Above: Jens Hilgers is founding father of Bitkraft Ventures and chairman of G2 Esports.

Image Credit: Bitkraft Ventures

Jens Hilgers, founding father of Bitkraft Ventures and chairman of G2 Esports, and Andrew Sheppard, a associate at Transcend Fund, will be part of our panel on investing in video games. That panel’s moderator is Eric Goldberg, cofounder of Playable Worlds, and can give attention to sport traders who’re former operators of sport firms. Hilgers began Bitkraft in 2015 and the agency has invested in additional than 50 firms all over the world. He can be the chairman of esports group G2 Esports, one of many world’s most dear esports organizations. He based the match firm ESL and was CEO for a decade earlier than MTG acquired a majority stake in it in 2015.

Above: Andrew Sheppard is managing director at Transcend Fund.

Image Credit: Transcend Fund

Our different audio system to date embrace Keisha Howard of Sugar Gamers, Daniel Melville (who has a bionic arm primarily based on Konami’s Metal Gear sequence), chief gaming architect Frank Azor of Advanced Micro Devices, Iron Galaxy leaders Adam Boyes and Chelsea Blasko, and Liontree’s Nick Tuosto.

Above: GamesBeat Summit audio system.

Image Credit: GamesBeat

We wish to proceed our popularity as essentially the most intimate gaming occasion the place enterprise meets ardour. Our occasion will embrace hearth chats, panels, and small-group roundtables. We’ll present Q&A classes for VIP attendees, and a method for attendees to community with one another and make new connections. We have a variety of companions together with the International Game Developers Association and Women in Gaming International. And our sponsors embrace Jam City, Adjust, Singtel, and others being introduced quickly.


GamesBeat’s creed when masking the sport {industry} is “where passion meets business.” What does this imply? We wish to inform you how the information issues to you — not simply as a decision-maker at a sport studio, but additionally as a fan of video games. Whether you learn our articles, hearken to our podcasts, or watch our movies, GamesBeat will provide help to study in regards to the {industry} and revel in partaking with it.

How will you try this? Membership contains entry to:

  • Newsletters, comparable to DeanBeat
  • The fantastic, academic, and enjoyable audio system at our occasions
  • Networking alternatives
  • Special members-only interviews, chats, and “open office” occasions with GamesBeat employees
  • Chatting with group members, GamesBeat employees, and different visitors in our Discord
  • And perhaps even a enjoyable prize or two
  • Introductions to like-minded events

Become a member

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